🔗 Share this article Inside Fallout, the Gaming World’s Most Surprising TV Hit The Fallout TV show has made a triumphant return to Prime Video, and it's accurate to state that viewers were delightfully shocked by the quality of its first season. By portraying the retro-futuristic, nuclear-ravaged United States through the eyes of three separate characters, it effectively portrayed multiple facets of the player's adventure. There was vault-dweller Lucy, striving to act with integrity and learning that the ruined world made that incredibly hard; Max, the Brotherhood of Steel new recruit, who starts doubting his organization's dogma and creates plenty of trouble in robotic power armour; and the Ghoul, a fan-favorite figure who has entirely abandoned any moral compass out in the radioactive wastes. Setting the Stage for a New Chapter The debut season's ending unveiled a major secret about the culprits behind the nuclear war that sealed a population in subterranean shelters for an extended period. It also left several enigmas unresolved for the next installment – and, now, hopes are much greater. “We’ll take ‘pretty good’ – we should print that on merchandise,” says Jonah Nolan. “Starting the first season, everyone’s like, ‘Just get it right’,” states a key figure from the games. “We are ecstatic with the response to the show, so now people are arriving with more excitement and different expectations.” A New Vegas Vibe for Season Two The new season is set in New Vegas, the setting of the 2010’s game Fallout: New Vegas, which is widely regarded for having the best writing and characters in the series, even if it was a bit broken at launch. “It embodies a sun-baked feel, a Mojave vibe, that’s so key to that game,” notes the co-creator. “That parched, blasted-out Route 66 vibe of the game is so much rewarding to translate into the show.” In the show's timeline, a significant amount of time has passed since the story of the New Vegas game by the time the characters arrive there. However, the creators suggest that it will honor the player’s journey. The Importance of Physical Sets The Fallout TV series is notable for its tangible quality – its makers prioritized real props and locations were fabricated, reflecting the makeshift nature of the towns in the games. “Being a genre enthusiast, so many shows I watch, I’m aware that they’re all standing in front of a green screen,” observes co-creator Geneva Robertson-Dworet. “The whole point of an adaptation, particularly of a interactive medium, is to feel like it’s tangible.” Actually, virtually everything you see on-screen is physical, even the legendarily scary irradiated monsters known as the apex predators. In the show, they are portrayed by puppets, and were by all accounts pretty frightening up close. A Labor of Love The Fallout series works because it is made by talented film-makers who are also dedicated players, with the help of the visionaries behind the video games. This shared passion for the lore is clear in the finished show. The new batch of episodes is launching on a episode-by-episode basis rather than as a full-season drop, marking a change from the initial release. This schedule will allow for a altered weekly discussion, a dynamic the team themselves are eager to observe. “It's richer, it’s bigger, it’s funnier, it has a lot of surprises,” says the game director. “I am excited to seeing what people think.”